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RESUME

PROFILE

 More than 15 years' experience in the gaming industry. Knowledge and understanding of the various phases of game development. Skilled and practiced in many areas of art development: 3D modeler, animator, level artist and lead along with developing for most platforms: PC, mobile phones, Nintendo DS to Xbox 360. Looking for a new and challenging work environment to develop and advance.

 

PROFESSIONAL EXPERIENCE

3D Character Artist:  Linden Labs, San Francisco, CA   July  2013 – Sept  2015

 

Responsibilities include Zbrush Sculpting, Maya Modeling, Poly reduction, Texturing, Rigging and Weighting for virtual reality online game.

 

 

3D Character Modeler:  Glu Mobile, Seattle, WA   Aug 2011 - May 2013

 

Responsibilities include Modeling, Texturing, Rigging and Animation for mobile devices.  Working within a small group, constantly collaborating with the art team to develop stronger art assets, animation and backgrounds. Giving  feedback for the project’s development and design.

Games:     Samurai VS Zombies 1 & 2

                   Bombshells Hell's Belles

                   Dragon Storm

                   Deer Hunter

 

Senior Character/Prop Modeler, Level Artist:  Foundation 9, Seattle, WA   Feb    2007 -  July   2011

Responsibilities include creating next gen video game art content.           Modeling Characters/Props/Backgrounds, Texturing, Rigging, Creating Facial Blend Shapes and Animation. Other responsibilities include managing other artists, mentoring and outsource feedback.

 

Games: Sesame Street (Wii) Lead Modeler

                     Marvel Superhero Squad ( Xbox 360) Level Artist

                     Green Lantern (Wii) Character Modeler

                     Warlords(Xbox Live) Character Modeler

                     Penguins of Madagascar(Xbox 360) Character

                     The Princess and the Frog (Wii) Modeling Lead

                     Alvin & the Chipmunks (Wii) Modeling/Animation

 

Character Modeler, Level Artist:  Amaze Entertainment, Seattle, WA  2005 - 2007                                                                           

Responsibilities include creating art assets, character modeling, and level layout and design and art process pipeline.

Games: Where The Wild Things Are (Xbox 360, Wii) Modeler

               Spiderman Web of Shadows (PSP) Character/Prop Modeler

               Shrek the Third (DS, PSP, Wii) Character Modeler, Animator

               Call of Duty (PSP) Level Artist, Character Modeler

 

3D Artist/Animator/Art Lead: Griptonite Studio, Seattle, WA  2001 - 2005

Responsibilities include creating art assets; character modeling, rigging, texturing, animation, character design, special effects, managing art team and mentoring artists.

Games: The Chronicles of Narnia (DS) Art Lead

               The Urbz Sims(DS) Character Modeler, Animator

               Lord of the Rings Return of the King (GBA) Animator

 

Animator/Artist: Atari, Bothell, WA  1998 - 2001    

Responsibilities include 3D character modeling and animation, 2D character design and animation.

Games: Blue's Clues Games(PC) Animator

               Backyard Sports Games (PC) Animator and 3D modeler

 

EDUCATION

Vancouver Film School

Certification in Traditional Animation 1997

SKILLS

Experience working with a wide variety of production pipelines, creating art assets for short and long development times, ability to meet deadlines, and be a key team player.

SOFTWARE KNOWLEDGE

Maya, Max, Photoshop, Zbrush, Mud Box, Xnormal, 3D Coat, Adobe After Effects, Unity Engine  

References Available Upon Request      Available for Full-Time & Contract Assignments

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