MARCUS HOWELL
RESUME
PROFILE
More than 15 years' experience in the gaming industry. Knowledge and understanding of the various phases of game development. Skilled and practiced in many areas of art development: 3D modeler, animator, level artist and lead along with developing for most platforms: PC, mobile phones, Nintendo DS to Xbox 360. Looking for a new and challenging work environment to develop and advance.
PROFESSIONAL EXPERIENCE
3D Character Artist: Linden Labs, San Francisco, CA July 2013 – Sept 2015
Responsibilities include Zbrush Sculpting, Maya Modeling, Poly reduction, Texturing, Rigging and Weighting for virtual reality online game.
3D Character Modeler: Glu Mobile, Seattle, WA Aug 2011 - May 2013
Responsibilities include Modeling, Texturing, Rigging and Animation for mobile devices. Working within a small group, constantly collaborating with the art team to develop stronger art assets, animation and backgrounds. Giving feedback for the project’s development and design.
Games: Samurai VS Zombies 1 & 2
Bombshells Hell's Belles
Dragon Storm
Deer Hunter
Senior Character/Prop Modeler, Level Artist: Foundation 9, Seattle, WA Feb 2007 - July 2011
Responsibilities include creating next gen video game art content. Modeling Characters/Props/Backgrounds, Texturing, Rigging, Creating Facial Blend Shapes and Animation. Other responsibilities include managing other artists, mentoring and outsource feedback.
Games: Sesame Street (Wii) Lead Modeler
Marvel Superhero Squad ( Xbox 360) Level Artist
Green Lantern (Wii) Character Modeler
Warlords(Xbox Live) Character Modeler
Penguins of Madagascar(Xbox 360) Character
The Princess and the Frog (Wii) Modeling Lead
Alvin & the Chipmunks (Wii) Modeling/Animation
Character Modeler, Level Artist: Amaze Entertainment, Seattle, WA 2005 - 2007
Responsibilities include creating art assets, character modeling, and level layout and design and art process pipeline.
Games: Where The Wild Things Are (Xbox 360, Wii) Modeler
Spiderman Web of Shadows (PSP) Character/Prop Modeler
Shrek the Third (DS, PSP, Wii) Character Modeler, Animator
Call of Duty (PSP) Level Artist, Character Modeler
3D Artist/Animator/Art Lead: Griptonite Studio, Seattle, WA 2001 - 2005
Responsibilities include creating art assets; character modeling, rigging, texturing, animation, character design, special effects, managing art team and mentoring artists.
Games: The Chronicles of Narnia (DS) Art Lead
The Urbz Sims(DS) Character Modeler, Animator
Lord of the Rings Return of the King (GBA) Animator
Animator/Artist: Atari, Bothell, WA 1998 - 2001
Responsibilities include 3D character modeling and animation, 2D character design and animation.
Games: Blue's Clues Games(PC) Animator
Backyard Sports Games (PC) Animator and 3D modeler
EDUCATION
Vancouver Film School
Certification in Traditional Animation 1997
SKILLS
Experience working with a wide variety of production pipelines, creating art assets for short and long development times, ability to meet deadlines, and be a key team player.
SOFTWARE KNOWLEDGE
Maya, Max, Photoshop, Zbrush, Mud Box, Xnormal, 3D Coat, Adobe After Effects, Unity Engine
References Available Upon Request Available for Full-Time & Contract Assignments